#ifndef RSM_H
#define RSM_H

#include "Color.h"
#include "Vector.h"
#include <vector>
typedef struct rsm{	
	float depth;
	Vector normal;
	Color flux_brightness;
}ReflectiveShadowMaps;

typedef struct rbg{	
	unsigned char r,g,b,a;
}Pixel;

class RSM{
public:
	vector<ReflectiveShadowMaps> RSM_MAP;
};

#endif